From micro-dramas to video games, Chinese entertainment is booming

中国娱乐业大爆发

Economist

2025-12-04

8 分钟
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  • Artsy film critics are unlikely to be impressed by China's micro-dramas.

  • Even so, the roughly two-minute episodes,

  • which cram soap-opera plots into a short-video format, are wildly popular.

  • Watched almost exclusively on mobile devices,

  • viewers can scroll mindlessly through episodes as they would clips on TikTok.

  • Revenue in China from micro-dramas is projected to nearly double this year, to 90bn yuan ($12.7bn)—

  • exceeding sales of cinema tickets.

  • Chinese studios shot 40,000 of them in the first eight months of the year (a typical series has 90 episodes).

  • The micro-drama craze is but one example of the creative surge under way in China.

  • Earlier this year "Ne Zha 2", produced by a Chinese studio,

  • became the best-performing animated film of all time at the worldwide box office.

  • "Black Myth: Wukong", a video game, similarly captivated players when it was released a year ago.

  • This presents a quandary for the Communist Party,

  • which is waking up to the value of exporting Chinese culture abroad

  • but wary of unshackling artistic types from tight censorship.

  • The government has long tended to prioritise science and technology ahead of entertainment,

  • discouraging investment in areas such as gaming and short videos.

  • Tight controls on content have not just dissuaded investors but also redirected talent to other industries.

  • Nonetheless, the country's tech giants have continued to pour money into entertainment.

  • Take "Black Myth: Wukong".