On a win and a player: Britain’s gaming prowess

一场胜利,一位选手:英国游戏界的实力派

Economist Podcasts

2025-08-19

18 分钟
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As the world’s biggest gaming fair gets underway, our correspondent looks at the surprising success of Britain, the world’s third-largest exporter of video games. Europeans are giving up their vices, so the public takings from sin taxes are falling. And the rise of “Bangla Teslas”: battery-powered rickshaws in Bangladesh. Listen to what matters most, from global politics and business to science and technology—Subscribe to Economist Podcasts+ For more information about how to access Economist Podcasts+, please visit our FAQs page or watch our video explaining how to link your account.  Hosted on Acast. See acast.com/privacy for more information.
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  • The Economist.

  • Hello and welcome to The Intelligence from The Economist.

  • I'm your host, Jason Palmer.

  • Every weekday we provide a fresh perspective on the events shaping your world.

  • Europe is phenomenally good at, you might say ruthless with, its sin taxes.

  • Booze, tobacco, petrol, the sky's the limit.

  • The public health and public purse arguments for them are straightforward,

  • but there is some inequality in their effects.

  • And the electric vehicle revolution has come for Bangladesh's rickshaws.

  • They might now be the world's biggest informal EV fleet.

  • Good news for drivers' incomes and for riders' convenience.

  • But everybody, look out.

  • These things are dangerously fast.

  • First up, though.

  • In 1997,

  • a small team of software developers in the Scottish city of Dundee were about to release a title which would change the way the non-gaming public would view video games.

  • Georgia Banjo is a Britain correspondent for The Economist.

  • It would go on to launch one of the best-selling series in games.

  • At the time, though, no one expected it would be a hit.

  • The game was a radical departure in tone for the studio.