Ready player one: Kelly Clancy on how games have influenced society

游戏如何改变社会

Babbage from The Economist

2024-11-28

38 分钟
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单集简介 ...

From poker to Playstations, people love games. In recent years, “gamification” has become big business as tech companies have tapped into gameplay as a way to make their products more compelling. Dating apps, ride-hailing services and social media, to name just a few, have all deployed the techniques of games to keep us hooked.  Games have influenced how our brains have developed and they've also intruded into many unexpected aspects of our lives. In this episode, we learn how games have changed the course of history and how they're already starting to shape our future.  The Economist's Tom Standage interviews Kelly Clancy, a neuroscientist, physicist and the author of “Playing With Reality”. Alok Jha, The Economist's science and technology editor, hosts. Transcripts of our podcasts are available via economist.com/podcasts. Listen to what matters most, from global politics and business to science and technology—subscribe to Economist Podcasts+
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单集文稿 ...

  • The Economist.

  • There's nothing like a good game.

  • 10.

  • A rainy weekend afternoon with the family is often best spent playing a board game.

  • Monopoly say.

  • Uh so you owe me, which one is it?

  • Baltic Avenue. You owe me £40.

  • 40?

  • Yep.

  • In this game, kids, grandparents, and everyone in between temporarily turn into ruthless capitalists.

  • Oh, oh yeah, that's another 200 please.

  • 200, thank you.

  • Great. So I've got no money.

  • Buying, developing, and selling properties at some of London's most prestigious addresses.

  • 950.

  • How is it 950?

  • Are you get show me the card.

  • How is it that much?

  • That's like one of the crappy properties.

  • How can that be worth so much?