Do VR games count as exercise?

VR游戏算不算运动?

Editor's Picks from The Economist

2026-09-10

4 分钟
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A handpicked article read aloud from the latest issue of The Economist. Not everybody enjoys exercise. Can playing games while wearing a virtual-reality headset amount to a proper workout? Topics covered: VR gamesExerciseMetabolic equivalent of task (MET) Listen to what matters most, from global politics and business to science and technology—subscribe to The Economist.
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  • Exercising can be tedious.

  • Video games are fun.

  • What if you could combine them?

  • Playing games while wearing a virtual reality VR headset with a motion-sensitive controller in each hand can be taxing.

  • Pistol Whip makes you step from side to side and squat frequently as you gun down foes and dodge bullets.

  • The Thrill of the Fight is a virtual boxing game that works up a real sweat.

  • In Supernatural and Beat Saber, you punch and slice moving targets in time to pumping music.

  • But does any of this count as proper exercise?

  • The answer is yes, though with caveats.

  • One way to evaluate VR exercise is a measure called Metabolic Equivalent of Task, MET.

  • Someone at rest expends about one Met.

  • Walking is three Mets.

  • Playing football, ten.

  • Anything over six Mets is considered vigorous exercise.

  • Researchers at San Francisco State University determined that playing the thrill of the fight,

  • which is in fact exhausting, was a 9.3 Met activity.

  • Other work, published in JMIR Serious Games,

  • found the flow and boxing modes in Supernatural also counted as vigorous exercise at around eight mets.

  • In yet another study, published in Games for Health Journal in 2024, participants played a sedentary video game,

  • two VR games, and walked on a treadmill, each for ten minutes, while having their oxygen consumption measured.